13. března 2023 v 08:33
Opportunities in the video game market have evolved through a number of stages. Lucintel has found the future of this market to be promising; the video game market is expected to reach $215.1 billion by 2027 with a CAGR of 7%. In this market, shooter is the largest segment by genre, whereas smartphone is largest by device type. Players can benefit from the available opportunities like for growing internet has enabled a steady rise in the online video game market, as it allow gamers to experience this well liked category of games with a high-speed internet connection.
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Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco are some of the companies profiled in this report.
Some of the features of this report:
• Market size estimates: Video game market size estimation in terms of value ($M) shipment.
• Trend and forecast analysis: Market trend (2015-2021) and forecast (2022-2027) by segments and region.
• Segmentation analysis: Video game market size by various segments such as device type, genre type, platform type, gamer type, and age group in terms of value and volume shipment.
• Regional analysis: Video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
• Growth opportunities: Analysis on growth opportunities in different device type, genre type, platform type, gamer type, age group, and regions for the video game market.
• Strategic analysis: This includes M&A, new product development, and competitive landscape for the video game market.
• Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
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https://www.lucintel.com/video-game-industry.aspx
This exclusive report from Lucintel will enable you to make confident business decisions in this glob